Cliff Bleszinski is concerned that the game industry does not tolerate “visionaries” within its ranks. Talents like Ken Levine, Peter Molyneux, Chris Taylor or Hideo Kojima are praised and revered when they complete their games and the money rolls in, however, unlike the movie industry which gives directors a “time out” whenever their movies flop, if developers take one side step or in some cases a misstep, then it’s straight to the dog pound for them. The game industry does not support failure.
Mr. Bleszinski has been putting in overtime doing double duty working on Gears 2 and also serving as Executive producer for the up and coming Gears of War film. He’s had the distinct pleasure to see how business models work on both sides of the fence. Cliffy B notes that there is an order and structure in Hollywood that simply doesn’t exist in the gaming industry. As far as he’s concerned, it’s the Wild West in all of gamedom.
I think Cliffy B needs to remember that he is an employee for a game developer, not a rock star. I don't think anyone needs to be reminded that developing games is an expensive process with costs going into the millions of dollars. In any industry, risking that much money and failing will quickly put you on the outside.As far as Hollywood goes, I don't necessarily agree with his analogy. Although actors and directors have screwed up and come back many times. Several have also ended their careers with one bad movie. Kevin Costner was on a roll before Waterworld.
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